Blade Runner blaster Author: NKilstrup https://www.artstation.com/artist/nkilstrup This is my model of Deckard's blaster pistol from the movie Blade Runner. Modeled, baked and rigged in Blender3D. Textured in Substance Painter. ------------------------------------------------------------------------- The model comes with 2048x2048 textures based on the "PRB metallic + roughness "- based workflow. In the model folder you can find: * A blend file with the model fully rigged with custom boneshapes and constraints. * An fbx file with the model (with vertex groups and smoothing groups) + rig without constraints (you will have to do these yourself if you are using maya, max or a similar 3d package). * an obj file without rig or vertex groups. ------------------------------------------------------------------------- In the texture folder you can find: - albedo (with an opacity mask in the alpha channel.). - normal map (this one is OpenGl. make sure to flip the green channel if you application of choice uses DirectX normal maps.). - roughness - metallic - emisive - AO / ambient occlusion - curvature (probably only useful for you if you want to try texturing in applications like Ddo or Substance Painter/Designer.). ------------------------------------------------------------------------- You may use my model, rig and textures for hobby and non-commercial purposes. Please credit me for the model and textures if you use it in a public mod or project. Have fun!